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Dr. Alexey Root
ST. VINCENT'S CHESS #5 PDF Print E-mail
Written by Alexey W. Root on Wed, Feb 06 2013 (22:12)

Square of the Pawn for Beginners (20 minutes) and for Intermediate Players (35 minutes)

Chess Etiquette and the Square of the Pawn from Children and Chess: A Guide for Educators.

Because there was more time for their class, Intermediate players got to try both the roles (problem creator and problem solver). Both beginner and intermediate students rotated to others, to try out their problems.

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GREENHILL CHESS #10 PDF Print E-mail
Written by Alexey W. Root on Wed, Feb 06 2013 (00:04)

Square of the Pawn and Passed Pawns for Beginners and Experienced Players (2 separate groups of 20 minutes each)

Chess Etiquette and the Square of the Pawn, though with just one partner rather than rotating, from Children and Chess: A Guide for Educators.

Discussed passed pawns. Reprise of Battleship Chess from Children and Chess: A Guide for Educators.

K and Pawn on seventh rank versus Q for Advanced Players (20 minutes)

As of the end of last semester, some students could checkmate with a K and Q vs. K others could not. The exercise of K and P on the seventh rank versus K and Q provided new material for all students but also included (inherent in the exercise) a review of checkmating and stalemating positions with K and Q vs. K. The activity is in Science, Math, Checkmate: 32 Chess Activities for Inquiry and Problem Solving and is called “Stalemate Surprise.”

 
HIGH SCHOOL CHESS #19 PDF Print E-mail
Written by Alexey W. Root on Fri, Feb 01 2013 (19:58)

Since the Denton HIgh School students attending this week had not completed Task B from last week, they did so today. Task B: Black pawn on the second rank (vary the file), black king on first rank (in front of black pawn); White K on g5, White Q on g8. White to move and draw or win, depending on what file the black pawn is on.

After students experimented for about 25 minutes, Dr. Root showed the solution. The solution is available in many places, including in the activity "Stalemate Surprise" in Dr. Root's book Science, Math, Checkmate: 32 Chess Activities for Inquiry and Problem Solving. 

 
ST. VINCENT'S CHESS #4 PDF Print E-mail
Written by Alexey W. Root on Thu, Jan 31 2013 (09:41)

January 30, 2013

Queen Day for Beginners (20 minutes)

Explained the Wolf and Sheep Game from Read, Write, Checkmate: Enrich Literacy with Chess Activities. Black queen on d8, White pawns on original squares, White to move. If the pawn promotes (even if captured immediately after) the pawns win. If you are the wolf, you can say "yum" and rub your tummy when you take a pawn. If you are the sheep, remember to say “baah” if your pawn promotes!

Practice: Played Wolf and Sheep with partners.

Voted whether the wolf should win or the sheep should win, both before and after the exercise, and told to practice it at home. Pointed out that a queen is worth 9 pawns. Value is based on mobility. The queen (wolf) should indeed be able to win against the sheep with correct play.

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HIGH SCHOOL CHESS #18 PDF Print E-mail
Written by Alexey W. Root on Fri, Jan 25 2013 (20:14)

Dr. Root had the following on the dry erase board today for Denton High School chess club students.

Notate your answers for 1-3 and play out Task A and/or Task B.

1)Using a black king and a white queen, create 8 positions where Black (to move) is stalemated.

2)Using a black king [not on any of the same squares as in 1)], white queen, and white king, create 6 positions where Black (to move) is stalemated.

3)Using a black king, white king, and white queen, create 10 positions where Black (to move) is checkmated.

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ST. VINCENT'S CHESS #3 PDF Print E-mail
Written by Alexey W. Root on Wed, Jan 23 2013 (22:02)

January 23, 2013

Scholar’s Mate for Beginners and Intermediates (two separate classes; 20 minutes for the Beginners and 35 minutes for Intermediates)

How to defend against Scholar’s Mate lesson plan from Read, Write, Checkmate: Enrich Literacy with Chess Activities (chapter 3). Modification for intermediates: Had to notate the moves, 1. e4 e5 2. Bc4 Bc5 3. Qh5 Nc6 4. Qxf7#

Opening Principles for Advanced Players

Game Theory challenge from Thinking with Chess: Teaching Children Ages 5-14. Notation was required. While students are paired up for the game challenge, I tested on K and P vs. K then promote to R (or Q) and win, K and R vs. K, and K and Q vs. K for those who had not yet been tested.

 
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Chess Quotes


And for the chess-player the success which crowns his work, the great dispeller of sorrows, is named "combination."

-Emanuel Lasker (1868-1941)



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